Volume 2, Number
2 (July 2005)
“Phantom
Objectivity”: Selection From Digital Matters: Theory and Culture
of the Matrix1
Dr. Jan L.
Harris
(The Institute
for Social Research, University of Salford, Greater Manchester, UK).
and
Dr. Paul
Taylor
(Institute of
Communications Studies, Leeds University, UK).
I.
Introduction
We are familiar
with the parodic, palinodic event, the event Marx analysed when he
depicted Napoleon III as a grotesque stand-in for Napoleon I. In
this second event – a debased avatar of the original – a form of
dilution, of historical entropy set in. History presented itself as
though it were advancing and continuing, whereas it was actually
being undone. The current period offers numerous examples of this
debased, extenuated form of the primary events of modernity.
Ghost-events, espensterereignisse – cloned events, farcical events,
phantom events – a little bit like phantom limbs, those phantom
extremities which hurt even when they are no longer there.
Spectrality – of communism in particular.2
Both Marx’s
critique in Das Kapital of the commodity’s “metaphysical
subtleties and theological niceties”,
and Benjamin’s
unfinished opus The Arcades Project3,
in which he sought to develop this vision of the commodity through
an exploration of the phantasmagorical nature of commodities in
nineteenth-century Paris, provide embryonic descriptions of this
growing domination of social reality by second-order images and
forms.
Marx and Benjamin provide early descriptions of the
growth in phantasmic commodity forms
and their role in the confusion of
the boundaries between the internal psychological world of the
individual and their external social environment.
We suggest that Baudrillard’s poor reputation amongst a certain body
of censorious academics perhaps stems from their unease with the
concerted nature of the effort he makes to engage with this
confusion in its more mature and advanced contemporary forms.
In this paper we continue the theme encountered in "Baudrillard
Bytes" relating to the increasing ontological confusion between
the inside and outside of our imaginations manufactured within the
social matrix . We take
from Georg
Lukács
the notions of phantom objectivity and
reification
to go directly to the heart of the manner in which digital
technology reconfigures the abstract and the material in an
unprecedentedly complex amalgam. To Lukács we add
the work of additional theorists such as Georg Simmel and Niklas
Luhmann to reintroduce Baudrillard’s interpretation of the
hyperreal.
II.
Phantom Objectivity
…man
in capitalist society confronts a reality
‘made’
by himself (as a class) which appears to him to be a natural
phenomenon alien to himself: he is wholly at the mercy of its
‘laws’,
his activity is confined to the exploitation of the inexorable
fulfilment of certain individual laws for his own (egotistic)
interests. But even while
‘acting’
he remains, in the nature of the case, the object and the not the
subject of events. The field of his activity thus becomes wholly
internalised: it consists on the one hand of the awareness of the
laws which he uses and, on the other, of his awareness of his inner
reactions to the course taken by events.4
Early in his essay, “Reification and the Consciousness of the
Proletariat”, Lukács identifies as a crucial question:
“how
far is commodity exchange together with its structural consequences
able to influence the total outer and inner life of society?”
5
– a problematic that Simmel's work shows to be accentuated by the
complex interplay between subjectivity and environment that
characterizes the development of a metropolitan sensibility. Lukács
identifies the dialectic of reification in which the
“individual” under capitalism confronts an “external” reality that
increasingly objectifies the nature of
their
thought processes. Lukács, however, is not interested in the concept
of reification for its own sake but rather as a means of
apprehending the social processes that result in a situation whereby
the true relation between people is refracted through an accretion
of objects and processes, to quote:
The essence of
commodity structure has often been pointed out. Its basis is that a
relation between people takes on the character of a thing and thus
acquires a
‘phantom
objectivity’,
an autonomy that seems so strictly rational and all-embracing as to
conceal every trace of its fundamental nature: the relation between
people.6
In this light, it is interesting to compare Lukács’
perspective with that of Georg Simmel. The latter also explores the
interplay the
“commodity
structure” and “modernity” (e.g. his discussion of the
hyper-individuation of the blasé type). These two elements, one
apparently internal and the other external, are increasingly
imbricated and provide one of the first instances of the apparent
paradox of the im/material that lies at the heart of digital matters
and which is physically manifested in the city. It is in the city
that the phantom objectivity of the commodity form manages to assume
both external physical shapes but also an invasive immaterial
presence in the mind of the nascent consumer – the phantasmagoria of
“dream objects” (as Benjamin described them). The mobile
privatisation
engendered by the city reflects Simmel’s
observation that increasingly the individual’s
experience becomes one where forms are fluid. A major element of
Simmel’s
thinking can thus be seen as an exploration of Marx and Engel’s
famous image that, as a consequence of the ubiquitous spread of the
commodity form, under capital “all that is solid melts into air” and
a prefiguring of Morse (1998) and Bauman’s
(2000) later emphasis upon the liquidity of the contemporary
experience.7
As Simmel puts it:
The essence of
modernity as such is pyschologism, the experiencing and
interpretation of the world in terms of the reactions of our inner
life and indeed as an inner world, the dissolution of fixed contents
in the fluid element of the soul, from which all that is substantive
is filtered and whose forms are merely forms of motion.8
For Simmel, the internalization of the monetary economy
results in a non-local “psychologism”,
the world as a solute dissolved in the flows of commodity takes on
the fluid of the mind and, in turn, the world reflects this
fluidity. The urban experience consists of a paradoxical and
disorientating situation whereby the repeated experience of reality
in fluid form gives such fluidity more apparent substance than the
previously grounded reality more
fluid
perception
has
now
largely superseded. Like Marx and Lukács who emphasize phantom
objectivity, Simmel speaks of the “spectral” and, as Frisby
argues, his work “is located within the context of a permanent and
accelerating opposition between subjective and objective culture”9
precisely the juncture that we believe to be the locus of the
emergence of the im/material as discussed in Baudrillard Bytes.
Simmel’s
Über sociale Differenzierung of 1890 argues that “the
increased
externalisation
of life that has come about, with regard to the preponderance that
the technical side of life has obtained over its inner side, over
its personal values”,10
a sentiment that recalls the positions of Ellul and Heidegger. But,
whilst Heidegger and Ellul's work is couched in rather philosophical
terms, Simmel and his fellow commentators, in addressing modernity’s
social elements, flesh out what it means to live out the
implications of these philosophical changes. Of particular relevance
to our examination of digital matters is Frisby’s
succinct summary of the central effect of a pervasive sense of
fluidity (which recalls
the previous citation of
Ballard’s
description of the realignment of the external and internal worlds
in "Baudrillard Bytes").
Frisby
asserts:
“The
external world becomes part of our inner world. In turn, the
substantive element of the external world is reduced to a ceaseless
flux and its fleeting, fragmentary and contradictory moments are all
incorporated into our inner life”.11
In other words, unbeknownst to us, humanity has created an
all-pervasive socio-technical assemblage that redefines our own
conditions of subjectivity.
Ellul’s la
téchnique
is not simply a matter of an external rationalized system, but
a redefinition of
the nature of inner life: the training of the sensorium that the
city-machine induces operates at the affective level. This blurring
of the boundaries between inner and outer environments leads to a
situation in which the reproductive process no longer require an
initial model, grounded in the real, instead the objects and
commodities of the external world begin more and more to be
determined and to reflect the needs and desires of the subject. In
this manner the category of the object becomes further divorced from
the material process of its own production.
This transformation in the nature of the object is borne
out in various ways by various thinkers. Thus, in The Philosophy
of Money,12
Simmel’s
sociological analysis of objects and our relationship to them, like
that of Heidegger, grants a privileged position to the
artist/craftsperson and prefigures the work of later theorists such
as Baudrillard, who
as we have seen from "Baudrillard Bytes",
provides practical examples in his System of Objects (1996)
of the otherwise abstract descriptions of technological change in
the
“letting
be” of furniture. For both Simmel and Baudrillard, the example of
furniture illustrates how these processes make themselves physically
apparent in the bland functionalism of objects designed with an a
priori sense of their position relative to background systems of
style and fashion. This argument can perhaps best be illustrated by
contrasting flat-pack furniture with inherited family furniture. The
former is both bought within a functionality-led warehouse system of
codes and catalogues and then placed in the home in a modular manner
that is highly adaptable to new fashions or later additions from the
same or similar furniture ranges. The basic physicality and
appearance of such furniture, from its colours to the material it is
made from, are subordinate to its systemic qualities it holds in
relation to the overarching systems of fashion and the furniture
company’s
total product range. This constrasts sharply with the case of
furniture traditionally handed down between generations, the
physical appearance of which is imbued with the patina, marks and
associations of the family’s
history, and its basic material of wood is more likely to have
particular qualities worthy of attention in its own right.
Simmel’s
analysis emphasizes the way in which these traditional, practical,
or emotional values of objects are all thrown into the melting pot
of exchange-value which, despite its inherently changeable
flux-driven nature, becomes a paradoxically unifying and stabilizing
force. Despite its immaterial nature it assumes qualities of
substance. In Simmel’s
perspective, which prefigures Baudrillard’s
later privileging of the symbolic exchange typical of
non-technological “primitive societies” over the exclusively
commodified exchange of capitalist society, the blurring of the
inside/outside distinction stems from the crucial role the abstract
nature of the capitalist exchange system plays in colonizing, in a
form of cultural extinction, the traditional life-world that
preceded capitalism and replacing it with an enframed matrix
of pre-packaged, commodified alternatives.
III. The Economic Origins Of Cyberspace
The historical process of the recasting of the subject and object
within the context of urban centres results in a reconfiguration of
space, one in which the distinction between the inner and the outer,
consciousness and commodity reaches a new threshold. We have seen
how this process may be treated in terms of a dialectic of
reification, in which capital acts as a solvent that puts into
suspension previously distinct capital. Lukács spoke of this process
and of the crucial role that technology played within it when he
declared that “man”:
…is
a mechanical part incorporated into a mechanical system. He finds it
already pre-existing and self-sufficient, it functions independently
of him and he has to conform to its laws whether he likes it or not…
a process
mechanically conforming to fixed laws and enacted independently
of man’s
consciousness and impervious to human intervention, i.e. a perfectly
closed system, must likewise transform the basic categories of man’s
immediate attitude to the world: it reduces space and time to a
common denominator and degrades time to the dimension of space.13
In this manner, his work prefigures both Heidegger’s
distinction between authentic craft and challenged-forth
objects/processes
and Ellul’s
notion of la téchnique. More relevant still for digital
matters is the way in which Lukács’s
focus upon the circumscribing and calculative nature of capitalist
laws of production serves to identify a key point in the formation
of cyberspace. Thus, building on Marx, Lukács identifies the
same quantity/quality relationship explored by Benjamin and
consistently emphasised in
McLuhan’s
thought. Lukács describes how:
Quality no
longer matters. Quantity alone decides everything…
Thus time
sheds its qualitative, variable, flowing nature; it freezes into an
exactly delimited, quantifiable continuum filled with quantifiable
‘things’
(the reified, mechanically objectified
‘performance’
of the worker, wholly separated from his total human personality):
in short, it becomes space.14
This is very similar to Benjamin’s
assertion of the symbiotic relationship that exists between the
matrix and the mass:
“The
mass is a matrix from which all traditional behavior toward works of
art issues today in a new form. Quantity has been transmuted into
quality”.15
This is a vital point. It both shows how digital technologies share
this
common
root
with these early analyses of capitalism. Digital technologies
represent a further technologically-mediated speeding up where
qualitative change
results
from quantitative increases. This
marks the
same fundamental creation of qualitative differences from
quantitative change
that Benjamin,
Lukács
et. al., identified as a key social aspect of industrialised
mechanical
processes.
In the digital, despite the dominance of the phrase cyberspace,
space is actually less important than the speed and the social flux
it causes: “The principal factors in media impact on existing social
forms are acceleration and disruption. Today the acceleration tends
to be total, and thus ends space as the main factor in social
arrangements”.16
The fact that it is space that is still the nominal focus of the
Matrix despite digitality’s
undermining of it, is in keeping with McLuhan’s
concept that we tend to emphasize a feature of our understanding
just as it is being made increasingly irrelevant by the newly
dominant technology:
Just before an
airplane breaks the sound barrier, sound waves become visible on the
wings of the plane. The sudden visibility of sound just as sound
ends is an apt instance of that great pattern of being that reveals
new and opposite forms just as the earlier forms reach their peak
performance”.17
The
digital represents a radical departure
to the extent that it
converges
previous technologies and dramatically increases
their speed of output still more and with
further qualitative consequences.
In analysing 20th Century history, Lukács
argued that the essential focus needs to be upon the commodity form
and its central role in the structures of the subsequently
capitalist society that is built around that commodity form: “The
commodity can only be understood in its undistorted essence when it
becomes the universal category of society as a whole”.18
Lash, however, suggests that the digital information age may have
superseded this category. Commodities, themselves have become
subordinate to their prior status as informational flows: “…the
spread and ubiquity of the information and communication networks
cannot be reduced to commodification”.19
and “it may no longer be commodification that is driving
informationalization, but instead informationalization that is
driving commodification”.20
It is interesting to note in this context that the cyberpunk
novelist William Gibson’s
latest work, Pattern Recognition illustrates how his previous
fascination with information flows has evolved à la Lash into the
informationalization of the commodification process.21
To the extent that it is premised upon, not uncovering and curing
our deepest neuroses and complexes, but rather discovering them in
order to massage them and exploit them for commercial gain, the
culture industry has been described as psychoanalysis in reverse.
For Gibson, this psychoanalysis-in-reverse uses information to
effect the process as effectively and subtly as possible. As one of
his characters, the head of a cutting-edge advertising agency puts
it: “I want to make the public aware of something they don’t
quite yet know that they know – or have them feel that way. Because
they’ll
move on that, do you understand? They’ll
think they thought of it first. It’s
about transferring information, but at the same time about a certain
lack of specificity”.22
In the digital, what matters is not an object’s
essential qualities but its position within a set of relations.
This set of relations has evolved from Marx’s
notion of exchange-value. For Marx, exchange-value was a distortion
of use-value; now, the separation of use-value from a particular
object is taken further. The alienation associated with the
production of goods for an abstract market beyond the immediate
needs of the good’s
producer (exchange-value) is transformed into the informational
processing of those needs themselves. Lash’s
analysis highlights the central issue repeatedly encountered in
McLuhan’s
work (and later in Baudrillard’s
in the form of reversibility) whereby quantitative increases pushed
to their limit produce qualitative change. Likewise, Lukács points
out that the basis of the qualitative change from use-value to
exchange-value is the quantitative increase in supply and this is
mirrored in the cultural sphere with Benjamin’s
analysis of the social effects of the mechanical reproduction of
photographic images: the quantitative increase in their output leads
to a qualitative change in their mode of reception. In Lash’s
analysis digital technology represents a further qualitative change
whereby the old use-value/exchange-value dualism is replaced by a
new, “immanentist” logic: “It explodes and partly marginalizes the
exchange-value/use-value couple”.23
This new logic is about rapid circulation rather than time for
reflection, it is about “all at onceness”
rather than temporal depth. Lash and Baudrillard argue that with
digital matters exchange-value has morphed into a yet stranger form.
Thus we appear to arrive at another threshold. Although cyberspace
may have its origins in the transformation of space and commodity,
in the digital we arrive at a new scenario in which flows of
information appear to take precedence over flows of commodities.
Information appears to subsume all previous flows and determines
the distribution and direction of these flows and it is to Niklas
Luhmann's characterization of this new matrix that we now turn.
IV. Luhmann’s
Autopoietic Matrix
…the
technology of dissemination plays the same kind of role as that
played by the medium of money in the differentiation of the economy:
it merely constitutes a medium which makes formations of form
possible. These formations in turn, unlike the medium itself,
constitute the communicative operations which enable the
differentiation and operational closure of the system.24
Like a number of media theorists before him, Luhmann
focuses upon mechanical reproduction as a key development in human
communication to the extent that it provides the key to way in which
the contemporary media operates: “it is the mechanical manufacture
of a product as the bearer of communication…which
has led to the differentiation of a particular system of the mass
media”.25
Luhmann’s
theory places the emergence of mechanical reproduction within a
unique vision of society and communication, one that is
anti-humanist and radically constructivist. Luhmann’s
complex systems theory provides a crucial insight into how
information has emerged as crucial component of the contemporary
matrix. The specific relevance of Luhmann’s
theory for our purposes is its deterministic account of the
contribution made by media technologies to the blurring process
between representations and reality. This is a major attribute of
the media, of which digitality is for Luhmann, like Kittler, but an
extended and literal example of the coding that exists in other
media forms. And like Kittler, Luhmann approaches society as an
information processing system. However, whereas Kittler emphasizes
the crucial importance of media technologies, that is to say the
nature and evolution of hardware itself, which he views the
primum mobile of network transmodulations, Luhmann’s
approach is systemic. Society, individuals, and the messages that
they produce are seen in terms of an evolving system which, through
an ongoing process of differentiation and subsequent stabilization,
adapts and evolves.
Drawing upon a range of theoretical perspectives
(including that of the Frankfurt School whose influence on our own
account is crucial), Luhmann develops an account of society that
places communication and increasingly communication technology at
its centre. Like Kittler, his basic model is that of information
theory, and posits the existence of a sender, message and recipient.
The sender’s
message is not guaranteed to be correctly received by its recipient,
since it is subject to the destabilizing presence of noise and the
possibility that its recipient will interpret its noise as its
signal and vice versa. Thus communication must evolve in such
a way as to exclude the possibility of misinterpretation, and media
are a means to ensure this process. However, innovations in media in
turn introduce further instabilities or occasions for noise and
misinterpretation, and so the process is one of constant negotiation
or adaptation. In this manner Luhmann places systemic formation via
differentiation at the heart of his media theory. Systems
(and for Luhmann this term would encompass both society and the
individual) are processes of differentiation that establish and
maintain dynamic boundaries with their environments; thus, they
differentiate themselves from events and operations that cannot be
integrated into their internal structures. To describe this process,
and the entities that result from it, Luhmann adopts the term
“autopoiesis”
(derived from the biological theory of Valera and Mantura).26
Autopoiesis refers to a system that maintains its boundaries through
a process of compensating for the external perturbations to which
they are subject. Thus, any stability they possess is entirely
dynamic, and their coherence is the result of their continual
differentiation. When society and individuals are approached in
terms of autopoiesis, media emerge both as agents of destabilization
and elements of coherence. What Luhmann’s
theory does is to grant priority to this differentiation, such that
its apparent terms must always be related back to the differential
process through which they are constituted. This position results in
a profound reflexivity: through media representation, a system can
observe itself via the distinction between the system and its
environment through which it has differentially determined itself.
In other words, the system’s
own representations of itself become terms in its ongoing
disparation:
…the
concept of society has to be defined not by an idealized state with
compensatory functions but by a boundary, that is, by a
boundary-drawing operation. Such an operation produces the
difference between the system and its environment and thereby
produces the possibility of observing the system, that is, the
distinction between the system and its environment. This distinction
can re-enter the system, it can be copied in the system and then
allows for the stability of the system, for referential oscillation
between observations, respectively indicating external and internal
states and events.27
For Luhmann then, the environment external to the media
system generates McLuhanite frictions with the system itself, but
these are still dealt with by the system according to its
self-generated values which Luhmann describes as “condensates of
meaning” so that “topics, and objects emerge as ‘Eigenvalues’
of the system of mass media communication, [which] are generated in
the recursive context of the system’s
operations and do not depend upon the environment’s
confirmation of them”.28
This has important implications for our discussion of the complex
interplay between internal and external worlds within advanced
capitalism and its phantasmagorical commodity forms.
According to Luhmann: “in the system’s
perception, the distinction between the world as it is and the world
as it is observed becomes blurred”.29
Luhmann argues that this is a systemic condition, that is to say
that it is not that individuals or collectivities mistake
representation for the real, but rather that representation has
become an irreducible component of the world, an operator in its
ongoing auto-differentiation: “…in
the operationally current present world as it is and the world as it
is being observed cannot be distinguished”.30
Thus, social evolution for Luhmann takes place “on the basis of very
specific evolutionary achievements, such as the invention of coins”.31
Inventions of this kind create over time a differentiated system so
that, with coins for example, a whole economic system is
differentially produced. The inherently deterministic element of the
process stems from the fact that an artefact has the ability to
create: “a productive differentiation…which,
in favourable conditions, leads to the emergence of systems to which
the rest of society can only adapt”.32
Despite the prevalence of such misleading terms as “interactivity”,
according to Luhmann, the mass media only functions on the basis of
the effective operational exclusion of its audience. In terms of the
other writers we encounter in Digital Matters, this ability
to create a differentiated system based upon the exclusion of
non-systemic, humane concerns, can be understood as the basis of
la téchnique (Ellul), the institutionalization of withdrawal
from withdrawal (Heidegger), the synchronicity of a Network
(Kittler) etc.
Again, as for Benjamin et. al., this process of
exclusion begins with the way in which mechanical reproduction
creates an increase in quantitative output that leads to a
qualitatively new experience of reception. For example, in terms
reminiscent of those Baudrillard33
uses to describe the nature of the fatal masses,
Luhmann describes how the printing press creates a volume of output
that by its very nature excludes direct oral participation amongst
its consumers who: “make their presence felt at most in quantitative
terms: through sales figures, through listener or viewer ratings,
but not as a counteractive audience. The quantum of their presence
can be described and interpreted, but is not fed back via
communication”.34
Luhmann accepts that verbal commentary by individuals can of course
be made, but the point he emphasizes is that such direct feedback is
not essential to the functioning of these operational observations:
“This is how, in the sphere of the mass media, an autopoietic,
self-reproducing system is able to emerge which no longer requires
the mediation of interaction among those co-present”.35
This is the basis for the important concept of operational
closure.
A definition of the hyperreal as the generation
of models without origins in reality is here manifested in a system
that: “reproduces its own operations out of itself”.36
This is a crucial development because it represents the media’s
independence from external reality where it: “is instead oriented to the
system’s
own distinction between self-reference and other-reference”.37
The link between such a type of operationally closed system and
digital technologies is the way in which the system both defines
itself against the external environment and processes its own
operations: “this typically occurs by means of a binary code which
fixes a positive and a negative value whilst excluding any third
possibility”.38
There is the further irony that, although premised upon a prodigious
capability for memory, this system is designed to both remember and
forget quickly. It is the flows of information and differentiations
made by the system that are privileged and we now look at depictions
of those differentiations and flows in the work of Baudrillard.
V. Baudrillard And The Hyperreal
If we were able
to take as the finest allegory of simulation the Borges tale where
the cartographers of the Empire draw up a map so detailed that it
ends up exactly covering the territory (but where the decline of the
Empire sees this map become frayed and finally ruined, a few shreds
still discernible in the deserts[)]…then
this fable has come full circle for us…Abstraction
today is no longer that of the map, the double, the mirror or the
concept. Simulation is no longer that of a territory, a referential
being or a substance. It is the generation by models of a real
without origin or reality: a hyperreal. The territory no longer
precedes the map, nor survives it. Henceforth, it is the map that
precedes the territory…it
is the map that engenders the territory and if we were to revive the
fable today, it would be the territory whose shreds are slowly
rotting across the map. It is the real, and not the map, whose
vestiges subsist here and there, in the deserts which are no longer
those of the Empire, but our own. The desert of the real itself.39
Out of the many tropes and figures that Baudrillard has
proffered over the years, we will concentrate on one in particular,
the hyperreal, since this term best encapsulates the
insidious effect of the logic of enframement and systemic totality
that we seek to emphasise within Digital Matters. Before we
consider the various orders of the hyperreal that Baudrillard has
identified, it is necessary to establish some of the conceptual
assumptions that underpin his use of this term, and to place these
within the context of the ideas we have explored to this point.
Baudrillard is concerned with the gradual occultation of the real by
what he terms “simulation” – a condition we have already touched
upon in our discussion of the gradual commodification of space and
subjectivity in the transformation of the urban experience
throughout the twentieth century. Baudrillard argues that our
contemporary condition is that of the precession of the simulacra.
We might consider in this light his retelling of Borges’
tale quoted above, in which the desire for a perfect cartography
results in the production of a map that eclipses the terrain.
According to Baudrillard our current situation is even more surreal.
The map does not simply occlude the territory: it has become
autonomous. It has been uncoupled from a referent, any necessary
relation to a real that precedes it, and this is the
order of simulation or the hyperreal. The copy or simulation
precedes the real. The terrain formerly known as the real, is
emptied out, desiccated by the proliferation of representation, it
is a desert because it is no longer the site of the life, which is
ensnared in simulation, as in the world outside the Matrix that
Morpheus reveals to Neo.
For Baudrillard this condition is inseparable from the
proliferation of media technologies, what now passes for “the real
is produced from miniaturized units, from matrices, memory banks and
command models – and with these it can be reproduced an indefinite
number of times”.40
This condition is to be understood in terms of a liberation of signs
from their signifieds: simulation begins “with the liquidation of
all referentials”. Relieved from their designatory office and
transferred to digital matrices, signs run in an endless loop. Thus
Baudrillard posits a history of the sign and image as representation
in terms of successive phases that culminate in this so-called
precession of simulacra, the image begins as the reflection of a
basic reality; it becomes a mask or perversion of this reality, in
time (as that reality withers) it comes to mask the absence of
reality, and finally; “it bears no relation to any reality
whatsoever: it is its own pure simulacrum”.41
a) The orders of the simulacra
Baudrillard identifies four major stages or orders of
simulacra in the revolution of our perceptions of social reality as
it proceeds to the space of pure simulation. These are: 1)
Renaissance perspective and the trompe l’oeil;
2) Industrial production and the mechanical reproduction of the
image; 3) The advent of the hyperreal; and 4) The fractal. By way of
illustration we might say that in the first stage, perspectival
paintings portray in an abstract, mathematical form a physical
reality beyond their canvas, whilst in the second, photography
produces similar, yet even more mathematically accurate images
through a mechanical and chemical process. These first two stages,
although aiming at producing independent representations, are still
premised to varying degrees upon an external reality, which these
productions refer or represent. In contrast, the hyperreal and
fractal orders are distinguished by the way in which media content
increasingly has no external origin: the source of its
representations are internally generated. We can see this process
with the evolution of the photographic image into the infinitely
manipulable digital image. As he is not bound by Kittler’s
stricture with respect to the impossibility of analysing a
contemporary network, for Baudrillard this internal generation of
models stems from la téchnique reaching a new order of
autonomy. The digital translation of external phenomenon into binary
1s and 0s facilitates an enframed order, which, once operational, to
a significant degree no longer “needs” reference to an external
reality. Before there are mechanical copies, a representational work
of art privileges the notion of an “original”, perspective retains a
close link between the observer of scene or object and the
representation of that scene (à la Benjamin’s
analysis of aura). With the advent of photography in the second
order of simulacra, the strength of the bond between reality and its
representations is undermined: the quantitative increase in the
number of reproduced images begins to imply a qualitative change in
human perception of representations. There emerges a realm of images
that is at least partially independent of a prior reality that
yielded up those images. The third and fourth orders of simulacra
describe the process of this independent realms gradually uncoupling
from the real.
b)
Renaissance perspective, the trompe l’oeil
and the origins of hyperreality
The sign and the image are both understood in
Baudrillard’s
theory as originally representational terms that have become
increasingly divorced from this function. For Baudrillard their
initial function can be grasped through a consideration of the
culture of the Renaissance. Here the sign is marked by its
constancy; thus, dress as signifying system is not the site of play
“there is no such thing as fashion in a society of cast and rank…one
is assigned a place irrevocably…An
interdiction protects the signs and assures them total clarity; each
sign…refers
unequivocally to a status”.42
As is well known, the Renaissance marked the development of
perspective and its essentially illusionary representation of
reality that portrays three-dimensional space upon the
two-dimensional plane of either paper or canvas, an illusory space
that attains its fullest expression in the trompe l’oeil
of the Baroque. This portrayal of figures in three-dimensional space
provides the initial premise for the subsequent development of
autonomous space in its own right, as ultimately embodied in the
technologies of virtual reality and computer imaging. The key
feature of the representational forms of the Renaissance and Baroque
for Baudrillard’s
schema rests on the fact that, even with the trompe l’oeil’s
deception of the eye, there is a clear sense of the difference
between the representation and the reality from which it is derived.
Simulation is here understood in terms of a counterfeit, analogy or
theatre of representation.
c) Industrial production and mechanical reproduction
Baudrillard focuses upon the difference between the
orders of simulation as well as the crucial role of technics in
their transformation by juxtaposing the concept of the automaton
with the machine. The automaton partakes of the economy of analogy
or the counterfeit; it mirrors the functions of the living organism,
but in a manner that emphasizes the distance or distinction between
them (hence its role in philosophical debate in the seventeenth
century). The machine is of another order; it breaks with a play of
representation by establishing a functional equivalence. Rather than
a mirror of man in toto, it extracts and replicates an
abstract function, establishing “an immanent logic of the
operational principle”.43
Thus Marx’s
analysis of the machine as fixed capital describes it in terms of
the exaltation of dead work over living labour. It is work that is
reproduced or simulated. The machine is in essence marked by
simulation, and it inaugurates an economy of simulation. This is
precisely Baudrillard’s
redefinition of the Industrial Revolution. It is the occasion of
mass (re)production of signs and objects, and this resides not in
its promethean liberation of natural and mechanical forces, but in
its economy of equivalence. Humans and machines become equivalent,
individuals as “force of work become equivalent and
interchangeable”, and “objects become undefined simulacra one of the
other”.44
Thus for Baudrillard the significance of the analyses of
Benjamin and later McLuhan is their lucid recognition of the true
nature of industrialized capitalism. By making reproduction the
locus of industrial culture, Benjamin apprehends the importance “of
what Marx negligently called the nonessential sectors of capital”,45
namely the role of media and later information technologies. Rather
than mere super-structural effects, mechanical reproduction reveals
technology as media or simulation “as form and principle of a whole
new generation of sense”.46
And, since technology represents the crucial operator in the
realization of industrial capitalism, then the latter must be
understood as a process of mediatization, of the progressive
simulation of the entire social body. Thus, “Benjamin and McLuhan
saw…
more clearly than Marx…
the true message: the true ultimatum was in reproduction itself”’.47
Reproduction or rather mediatization – that is the endless
productions of copies without an original – was the hidden logic of
industrialization and the
“analyses
of Benjamin and McLuhan are situated on [the] limit of reproduction
and simulation, at the point where referential reason disappears,
and where production is no longer sure of itself”.48
In other words, we now inhabit the culmination of the processes
first described by Benjamin: the hyperreal.
d) The hyperreal
The passage from mechanical reproduction to full-blown
simulation or the hyperreal can again be related to a
transformation of the technological matrix. Hyperreality, by which
Baudrillard means the absolute triumph of the copy without original,
the concept of objects and their environments that are more real
than the real itself, is an illuminating addition to the concept
of withdrawal. It is the result of the replacement of mechanical
reproduction by digital or informatic simulation. Sontag analyses
the way in which photography tends to transform reality into a
tautology, a statement that signals the distance that has been
travelled from Benjamin’s
analysis of reproduction.49
Reproduction is no longer a death or extirpation of aura, but the
impossibility of conceiving of aura; hyperreality is the ruin of the
concept of originality. Warhol’s
serial canvases and prints (of soup cans, Marilyn Monroe, car
crashes etc.) enact this transition. Here reproducibility does not
fall upon an original and replicate it sans aura, instead it
is implicit in the artwork from its inception. This is at once the
fulfilment of the revolutionary potential Benjamin glimpsed in
reproducibility (in other words the long-cherished avant-garde dream
of the delivering the aesthetic from the canonized work so that it
could transform life itself) and its negation: “art enters into its
indefinite reproduction: [but] all that reduplicates itself,
even if it be the everyday and banal reality, falls by the token
under the sign of art, and becomes esthetic”.50
In world of pure artifice everything becomes art, and so art’s
specificity or challenge is diffused: “art and industry can exchange
their signs. Art can become a reproducing machine…”.51
One can see here how close the analyses of Benjamin and Baudrillard
relating to technological reproduction are, but with Baudrillard's
concept of the fractal suggests negative cultural consequences
unconsidered by Benjamin.
e) The fractal
We have seen how the ultimate basis of the hyperreal
lies in the process of abstraction begun by the act of perspective
where the physical gives way to increasingly pure forms of
representation. Mechanical reproduction thus merely exacerbates a
process of abstraction begun with perspective, and hyperreality is a
further development of the same process whereby representation is
liberated by its dramatic growth to create a new perceptual space no
longer closely tied to original sources. The decline in importance
of authenticity and originality leads to a rise in a new realm of
media and a wholesale recreation of the concept of context. The
fractal is the fourth order of this simulacral process that
Baudrillard uses to conceptualize the further qualitative changes
that have occurred to perceptual experience as a result of the
evolution from the mechanical reproduction of images and
communication to their digital generation.
The hyperreal is inseparable from a transformation of
technology and in particular the emergence of information
technology. Here, Baudrillard’s
analysis is particularly incisive, in that it identified in the
early 1980s a number of trends that have only become fully realised
in the new century. Baudrillard places the question of digitality,
code or information at the centre of hyperreality: “The real is
produced…from
matrices, memory banks…and
with these it can be reproduced an indefinite number of times”.52
When information is digital or digitized, there is no difference
between one copy and an infinite number of copies; this for
Baudrillard is the ultimate state of simulation, an endless
proliferation of reproducibility based on information technology.
Baudrillard sees this in terms of a fractaline multiverse of code
and data: from the information of system of DNA to the structures of
the built environment, “the matrix remains binary”,53
and more and more aspects of the social environment participate in
this multiverse and reflect a general economy of informatic
replication that with its unchecked spread has taken the previous
notion of urban disorientation to a new level. Baudrillard refers to
this disorientation in terms of cancerous metastases, viral
infections and fractal dispersions.
VI. The Danger Of The Hyperreal
Baudrillard's interpretation of the hyperreal helps to
clarify Heidegger’s
ambiguous notion of the danger and his argument that an
apparently essential quality of technology is its deeply alienating
effects upon human agency. Baudrillard's descriptions of the
cultural manifestations of the hyperreal put useful flesh on the
philosophical bones of Heidegger’s
notion of the “withdrawal of withdrawal”.
In "Baudrillard Bytes" we have previously seen that he means
not simply the withdrawal of Being in presence of technology but the
forgetting of Being in this presence. In other words, technology’s
danger is the way its effects are insidious and/or unacknowledged.
Mirroring the essential torsion of Being that is predicated upon
disclosure and withdrawal from immediate explicit qualities of
physicality, the technological being-in-the-world of the matrix
similarly involves both the full disclosure of the physical
artefacts we interact with and the much more indeterminate,
immaterial mental processes and broader conceptual and technological
frameworks that lie behind such overt physicality. The technological
object is replete with and presupposes the sedimented meanings of
the underlying values of the society that produced it.
The crucial difference between Being and being in the
matrix is thus that, whilst in the former ambiguity and
withdrawal are an inherent part of the existential condition, in
the matrix they are lacking. An authentic physical object is always
both less and more than a complete self-contained entity. The basis
of its existence is its opposition to the greater reality of which
it can only ever be but a small and incomplete part. At the same
time, it is also more than it appears to be. As part of Being an
object partakes of the existential analytic’s
inherent torsion between past, present and future – its present
explicit state also includes implicit qualities derived from its
non-explicit past and future. In contrast, technological objects
prodced by the matrix fulfil a predetermined role in the
standing-reserve from which they are challenged-forth. They play a
precise, unambiguous role in the enframement of Being of which they
are one small, exactly replicated part. Their most fundamental
relationship is not to Being but to the standardizing matrix from
which they derive their meaning. The crucial feature of hyperreal
phenomena is this way in which they are freed from their dependence
upon an original reference point in Being, against which they can be
assessed for authenticity. This freedom from dependence upon the
Being of reality is embraced. “Withdrawal
from withdrawal” is instantiated in a hypostasized matrix:
Baudrillard's models without an original.
We began this paper by addressing the concept of
reification as it presented by Lukács et. al., and claimed it
is a useful notion with which to understand better the
transformation of identity, space and object in the changing urban
landscape of the 20th Century. However, contemporary conditions
introduce a new problematic in the form of the flows of information,
described by thinkers such as Lash and Bauman. In order to offer
some sense of how information and its dissemination could have come
to assume such a critical role in an economy that had formerly had
as its locus the manufactured object (e.g. the “dream objects” of
Benjamin’s
Arcades), we turned to bodies of theory, which offer something of a
genealogy of information. Thus, in Luhmann’s
system theory, we encounter a model of society as an
“autopoietic” process of differentiation and complexification whose
nature is irretrievably altered by the appearance of information
technology as at once a product of the ongoing differentiation of
society and as term that stimulates further differentiation. In
contrast to the evolutionary dynamic of Luhmann’s
theory, Baudrillard’s
provided us with a “fatal” or nilhilistic vision of society, in
which information became the final term in the triumph of
simulation, a concept that owes something to Heidegger’s
notion of the danger of forgetting the disclosure of Being in
conditions of enframement.
VII. Conclusion: Obscenity Or Why The Digital Matters
Hyperreality, the symptom of the hypostasized matrix, is
marked by the “oversimulation” of the real; the verisimilitude of
the copy is of such exactitude that it negates the original.
Baudrillard often deploys pornography as a trope for this brutality
of overrepresentation, what Baudrillard calls the obscene.
His use of the latter term is not in the usual moral or pejorative
sense. Instead, it is an appeal to the etymology of the ob-scene
– as that which is literally off the scene or stage: that
which is not shown. The hyperreal is obscene because it shows
everything, the stage no longer exists as reality implodes into
first the mechanical and then the digital reproductions that
supercede it. Again this is not an appeal for the preservation of
modesty, what is sacrificed to the obscene is seduction,
understood as a play of signifiers that at once reveals and
conceals. A disproportionate amount of the romantic pleasure to be
had from human relationships is the ambiguous and indeterminate
nature of the likely responses to an amorous advance. Physical
desire is kindled and stoked in the stylistic mores of courtship; it
is sublimated into a ritualized process of indeterminate/ambiguous
advance and retreat/withdrawal of which the eventual physical
possession is but the eventual climax.
The erotic is seductive because it both shows and hides.
What is shown is charged with that what is concealed or withdrawn.
Seducitve modes of participation are extinguished by technology. The
media’s
technological intrusion promotes the explicit at the expense of the
ambiguous. What is on display contains within it an implicit
dimension, it is this non-present presence that constitutes its
seduction and Baudrillard’s
version of withdrawal that dies under the invasive penetration of
the digital binary. Pornography is the end product of lenses that
provide more physical details to the viewer of the sex act than are
immediately available to its direct participants. Pornography
exemplifies the obscenity of the hyperreal and technology's role in
the withdrawal from withdrawal. Its display exceeds ordinary
presence and so banishes seduction. In pornography’s:
...anatomical
zoom, the dimension of the real is abolished, the distance implied
by the gaze gives way to an instantaneous, exacerbated
representation, that of sex in its pure state, stripped not just of
all seduction, but of the image’s
very potentiality. Sex so close that it merges with its own
representation”.54
This coalescence of act and representation is a direct consequence
of technology: pornography is “a voyeurism of exactitude…that
can only be revealed by a sophisticated technical apparatus”.55
From this perspective the ubiquity of pornography in more and more
previously mainstream cultural fields is the cultural epiphenomenon
of a deeply rooted socio-technical process we have explored in terms
of digital matters and its complex imbrication of the material and
the immaterial: the im/material. We have delved deeply into these
roots and so it is to the surface-level cultural theme of social
pornography – the widespread dissemination of the obscene.
In both this paper and
"Baudrillard Bytes",
Baudrillard's work has frequently been discussed in terms of its
development of the implications of Walter Benjamin’s “Work of Art In
The Age of Mechanical Reproduction”. Whilst there is much to enjoy
in Benjamin's essay, his optimistic affirmations of the cultural
consequences of technologies of reproduction fit rather uneasily
with the logic of his own analysis. Unfounded optimism, as we
pointed out in "Baudrilard Bytes", is not an accusation that
easily sticks to Baudrillard. His refusal to water down the
pessimistic conclusions of his central argument, is one of the
reasons his work is both challenging and off-putting to academics
with a Panglossian bent. This is unusual amongst theorists of the
relationship between society and technology. For example, rather
like plucking a rabbit out of a hat, towards the end of the
Question Concerning Technology, even as dark a theorist as
Heidegger succumbed to the temptation to see a “saving power” within
technology’s enframing reach. Similarly, in his “Work of Art In The
Age of Mechanical Reproduction”, Benjamin saw mechanical
reproduction saving the masses and producing unprecedented levels of
social empowerment. We conclude, by way of contrast, with
Baudrillard's response to the thought that culture can save us and
ask the reader to appreciate the all-encompassing socio-technical
and im/material nature of the contemporary matrix Baudrillard
describes, a hint of which we hope has been seen in our portrayal of
why the digital matters:
It is culture
that clones us, and mental cloning anticipates any biological
cloning. It is the matrix of acquired traits that, today, clones us
culturally under the sign of the monothought – and it is all the
innate difference that are annulled, inexorably, by ideas by ways of
life, by the cultural context. Through school systems, media,
culture, and mass information, singular beings become identical
copies of one another. It is this kind of cloning – social cloning,
the industrial reproduction of things and people – that makes
possible the biological conception of the genome and of genetic
cloning, which only further sanctions the cloning of human conduct
and human cognition.56
Jan L. Harris is interested in the
intersection of continental philosophy, culture, and
technology. Recent publications include
(coauthored with Paul Taylor) Digital Matters. New York:
Routledge, forthcoming 2005.
Paul A. Taylor is a senior lecturer in
communications theory at the Institute of Communication Studies,
University of Leeds. His research interests focus upon digital
culture and critical theories of mass culture. His recent work includes (with Tim Jordan),
Hacktivism & Cyberwars: Rebels with a Cause? New York:
Routledge, 2004.
Endnotes
1 “Phantom Objectivity” and “Baudrillard Bytes” appear
here as extended and significantly amended excerpts from
Digital Matters: Theory and Culture of the Matrix.
Forthcoming: Routledge, November 2005. See also “Baudrillard
Bytes” in this issue. In Phantom Objectivity the analysis is
more tightly focussed upon Baudrillard's specific concept of
the hyperreal and the role other writers can play in aiding
our deeper understanding of this notion.
3
Walter Benjamin. The Arcades Project (1927-1940).
Cambridge, MA: Belknap Press/Harvard University Press, 1999.
Translated by H. Eiland and K. McLaughlin.
4
G. Lukács. “Reification and the consciousness of the
proletariat” (c 1922), in History and Class Consciousness,
London: Merlin Press, 1968:135.
6
Ibid.:83 (our
emphasis).
7
See M. Morse. Virtualities: television, media art, and
cyberculture, Indianapolis: Indiana University Press,
1968; and Z. Bauman. Liquid Modernity, Cambridge:
Polity, 2000.
8
Simmel cited in D. Frisby. Fragments of Modernity:
theories of modernity in the work of Simmel, Kracauer and
Benjamin, Cambridge, MA: MIT Press, 1986:
38.
12
Georg Simmel. The Philosophy of Money (c1907).
London: Routledge. 2001.
13
G. Lukács. “Reification and the consciousness of the
proletariat” (c 1922), in History and Class Consciousness,
London: Merlin Press, 1968:89.
(Our emphasis).
15
Walter Benjamin. “The work of art in the age of mechanical
reproduction” (c 1935) in H. Arendt (Ed.) Illuminations.
Translated by H. Zohn, London: Fontana, 1973:241.
16
M. McLuhan. Understanding Media (c 1964). London:
Routledge, 1995:94.
18
G. Lukács. “Reification and the consciousness of the
proletariat” (c 1922), in History and Class Consciousness,
London: Merlin Press, 1968:86.
19
Scott
Lash.
Critique of Information,
London: Sage,
2002: viii.
21
W. Gibson. Pattern Recognition, London: Penguin,
2003.
23
Scott Lash. Critique of Information,
London: Sage, 2002:9.
24
N. Luhmann. The Reality of the Mass Media.
Cambridge: Polity Press, 2000:2.
26
For a detailed discussion of these theories see Katherine
Hayles. How We Became Posthuman: Virtual bodies In
Cybernetics, Literature, and Informatics. Chicago:
University of Chicago Press, 1999. (Ed).
27
N. Luhmann, N. “Globalization or world society: how to
conceive of modern society”, International Review of
Sociology, 7(1), 1997:
75.
28
Ibid.:37.
29
N. Luhmann. The Reality of the Mass Media.
Cambridge: Polity Press, 2000:11.
33
Jean Baudrillard. Revenge of the Crystal: Selected
Writings on the Modern Object and its Destiny. London:
Pluto Press,
1990.
34
N. Luhmann. The Reality of the Mass Media. Cambridge:
Polity Press, 2000:16.
35
Ibid.:16.
39
Jean Baudrillard Simulations. New York, NY:
Semiotext(e), 1983:2. Emphasis
in original.
40
Ibid.:3.
47
Ibid.:100 (Emphasis in original).
49
Susan Sontag. On Photography, London: Penguin, 1979.
50
Jean Baudrillard Simulations. New York, NY:
Semiotext(e), 1983:151.
54
Jean Baudrillard.
Fatal Strategies.
New York/London: Semiotext(e)/Pluto,
1990: 29.
56
Jean Baudrillard. The Vital Illusion. New
York: Columbia University Press, 2000:25.